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	<title>Comments on: Gathering statistics using Google Analytics and Unity 3D</title>
	<atom:link href="http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/</link>
	<description>Craig Timpany&#039;s weblog</description>
	<lastBuildDate>Wed, 30 Nov 2011 20:12:50 +0000</lastBuildDate>
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		<title>By: Craig Timpany</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-209</link>
		<dc:creator><![CDATA[Craig Timpany]]></dc:creator>
		<pubDate>Wed, 30 Nov 2011 20:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-209</guid>
		<description><![CDATA[I wrote this article 2 years ago; if you&#039;re looking for Unity analytics today, you should also consider Playtomic (http://playtomic.com/). They&#039;ve got an actual Unity client, and it&#039;s generally more suited for games.]]></description>
		<content:encoded><![CDATA[<p>I wrote this article 2 years ago; if you&#8217;re looking for Unity analytics today, you should also consider Playtomic (<a href="http://playtomic.com/" rel="nofollow">http://playtomic.com/</a>). They&#8217;ve got an actual Unity client, and it&#8217;s generally more suited for games.</p>
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	</item>
	<item>
		<title>By: Getting Started in Unity Game Development &#124; BaltimoreGamer</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-196</link>
		<dc:creator><![CDATA[Getting Started in Unity Game Development &#124; BaltimoreGamer]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 14:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-196</guid>
		<description><![CDATA[[...] Mostly Tigerproof Using Google Analytics and Unity to track game stats This is a blog entry about Google Analytics and Unity http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d... [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Mostly Tigerproof Using Google Analytics and Unity to track game stats This is a blog entry about Google Analytics and Unity http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d&#8230; [...]</p>
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	</item>
	<item>
		<title>By: Getting Started in Unity Game Development &#124; A Game Design Student</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-195</link>
		<dc:creator><![CDATA[Getting Started in Unity Game Development &#124; A Game Design Student]]></dc:creator>
		<pubDate>Thu, 13 Oct 2011 04:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-195</guid>
		<description><![CDATA[[...] Mostly Tigerproof Using Google Analytics and Unity to track game stats This is a blog entry about Google Analytics and Unity http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d... [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Mostly Tigerproof Using Google Analytics and Unity to track game stats This is a blog entry about Google Analytics and Unity http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d&#8230; [...]</p>
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	</item>
	<item>
		<title>By: Jozsef Trencsenyi</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-132</link>
		<dc:creator><![CDATA[Jozsef Trencsenyi]]></dc:creator>
		<pubDate>Mon, 30 Aug 2010 13:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-132</guid>
		<description><![CDATA[You&#039;re welcome, Craig...]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re welcome, Craig&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Craig Timpany</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-131</link>
		<dc:creator><![CDATA[Craig Timpany]]></dc:creator>
		<pubDate>Mon, 30 Aug 2010 08:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-131</guid>
		<description><![CDATA[Without a human in the loop, you can get some rather unpleasant results, as Valve found out when they added Dynamic Weapon Pricing to Counter-Strike. Soren Johnson has a good &lt;a href=&quot;http://www.designer-notes.com/?p=114&quot; rel=&quot;nofollow&quot;&gt;&lt;strong&gt;write-up&lt;/strong&gt;&lt;/a&gt;.

Oh, and thanks for the tip about the new async API, Jozsef. I haven&#039;t tried it myself yet, but it looks like it should improve page load times.]]></description>
		<content:encoded><![CDATA[<p>Without a human in the loop, you can get some rather unpleasant results, as Valve found out when they added Dynamic Weapon Pricing to Counter-Strike. Soren Johnson has a good <a href="http://www.designer-notes.com/?p=114" rel="nofollow"><strong>write-up</strong></a>.</p>
<p>Oh, and thanks for the tip about the new async API, Jozsef. I haven&#8217;t tried it myself yet, but it looks like it should improve page load times.</p>
]]></content:encoded>
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		<title>By: Simon Keating</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-130</link>
		<dc:creator><![CDATA[Simon Keating]]></dc:creator>
		<pubDate>Sun, 29 Aug 2010 21:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-130</guid>
		<description><![CDATA[Yeah, manually updating the software is one thing, but automatic updates are what I&#039;m after. The software recieves anayltic data and is preprogrammed to respond and adjust itself according to that data...]]></description>
		<content:encoded><![CDATA[<p>Yeah, manually updating the software is one thing, but automatic updates are what I&#8217;m after. The software recieves anayltic data and is preprogrammed to respond and adjust itself according to that data&#8230;</p>
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	<item>
		<title>By: Jozsef Trencsenyi</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-129</link>
		<dc:creator><![CDATA[Jozsef Trencsenyi]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 08:49:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-129</guid>
		<description><![CDATA[I think the best practice if you make it manually.]]></description>
		<content:encoded><![CDATA[<p>I think the best practice if you make it manually.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Simon Keating</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-128</link>
		<dc:creator><![CDATA[Simon Keating]]></dc:creator>
		<pubDate>Sun, 15 Aug 2010 20:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-128</guid>
		<description><![CDATA[Is there any way of get analytic data back into my game so I can make the game chaneg acordingly?. For example, if google traces that I have had 10000 people die in the last 10 minutes because they stepped on the landmine in level 1, then my game reads this and de-activates the landmine...(the game is obviously too hard at this stage.)
I imagine (apart from my terrible example) there could be some really great uses for this!]]></description>
		<content:encoded><![CDATA[<p>Is there any way of get analytic data back into my game so I can make the game chaneg acordingly?. For example, if google traces that I have had 10000 people die in the last 10 minutes because they stepped on the landmine in level 1, then my game reads this and de-activates the landmine&#8230;(the game is obviously too hard at this stage.)<br />
I imagine (apart from my terrible example) there could be some really great uses for this!</p>
]]></content:encoded>
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	<item>
		<title>By: Mani</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-127</link>
		<dc:creator><![CDATA[Mani]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 17:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-127</guid>
		<description><![CDATA[Cool update.  I still have to try to implement this myself.  Chaotic few weeks!]]></description>
		<content:encoded><![CDATA[<p>Cool update.  I still have to try to implement this myself.  Chaotic few weeks!</p>
]]></content:encoded>
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	<item>
		<title>By: Jozsef Trencsenyi</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-126</link>
		<dc:creator><![CDATA[Jozsef Trencsenyi]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 16:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-126</guid>
		<description><![CDATA[This is the new async calling formula:

Application.ExternalCall(&quot;_gaq.push&quot;, &quot;[&#039;_trackEvent&#039;, &#039;&quot; + myCategory + &quot;&#039;, &#039;&quot; + myAction + &quot;&#039;, &#039;&quot; &quot; myOpt_label + &quot;&#039;, &quot; + myOpt_value + &quot;]&quot;);]]></description>
		<content:encoded><![CDATA[<p>This is the new async calling formula:</p>
<p>Application.ExternalCall(&#8220;_gaq.push&#8221;, &#8220;['_trackEvent', '" + myCategory + "', '" + myAction + "', '" " myOpt_label + "', " + myOpt_value + "]&#8220;);</p>
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