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	<title>Mostly Tigerproof &#187; Tales of Bug Horror</title>
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		<title>Mostly Tigerproof &#187; Tales of Bug Horror</title>
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		<title>A day in the life of a game coder &#8211; late Beta phase</title>
		<link>http://blog.mostlytigerproof.com/2007/06/17/a-day-in-the-life-of-a-game-coder-late-beta-phase/</link>
		<comments>http://blog.mostlytigerproof.com/2007/06/17/a-day-in-the-life-of-a-game-coder-late-beta-phase/#comments</comments>
		<pubDate>Sat, 16 Jun 2007 23:39:50 +0000</pubDate>
		<dc:creator>Craig Timpany</dc:creator>
				<category><![CDATA[Tales of Bug Horror]]></category>

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		<description><![CDATA[Bug #19452 &#8211; Game crashes on main menu!


Found by:
Larry Tester


Assigned to:
J. Random Hacker


Priority:
Super Urgent


Description:
When I pick 1-player from the main menu, the game crashes!


Reproduction steps:

Play an 8-player multiplayer game for half an hour on the &#8216;Cliffs of Precipity&#8217; map.
Quit via the pause menu.
Reboot the console.
Go to lunch, eat a meat pie.
Come back, press X until [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blog.mostlytigerproof.com&blog=180258&post=15&subd=wildgeese&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<h3>Bug #19452 &#8211; Game crashes on main menu!</h3>
<table>
<tr>
<td>Found by:</td>
<td>Larry Tester</td>
</tr>
<tr>
<td>Assigned to:</td>
<td>J. Random Hacker</td>
</tr>
<tr>
<td>Priority:</td>
<td>Super Urgent</td>
</tr>
<tr>
<td>Description:</td>
<td>When I pick 1-player from the main menu, the game crashes!</td>
</tr>
</table>
<h4>Reproduction steps:</h4>
<ol>
<li>Play an 8-player multiplayer game for half an hour on the &#8216;Cliffs of Precipity&#8217; map.</li>
<li>Quit via the pause menu.</li>
<li>Reboot the console.</li>
<li>Go to lunch, eat a meat pie.</li>
<li>Come back, press X until the splash screens are gone.</li>
<li>Pick 1-player item from the main menu</li>
</ol>
<table>
<tr>
<td>Actual Result:</td>
<td>Game crashes.</td>
</tr>
<tr>
<td>Expected Result:</td>
<td>Game does not crash.</td>
</tr>
</table>
<h5>Comment #1 by Larry Tester:</h5>
<blockquote><p> Oh my god! It happened again, but this time I ate a curry chicken pie. Filling is not a factor. It&#8217;s the PASTRY that&#8217;s disrupting the game.</p></blockquote>
<h5>Comment #2 by J. Random Hacker</h5>
<blockquote><p> Can&#8217;t reproduce this. My software wouldn&#8217;t crash on a mere menu selection. Please stop reopening this, I&#8217;m busy enough without having to sort through these fever-addled ravings.</p>
<p><strong>Status changed: </strong>Open → Closed: Testers Smoking Crack</p></blockquote>
<h5>Comment #3 by Larry Tester:</h5>
<blockquote><p> Why are you so mean to us?</p>
<p><strong>Attached: </strong>VideoEvidence.avi</p>
<p><strong>Status changed: </strong>Reopened</p></blockquote>
<h5>Comment #4 by J. Random Hacker</h5>
<blockquote><p> Recommending that management reduce the crack rations of the test team.</p>
<p><strong>Status changed: </strong>Open → Closed: Testers Smoking Crack</p></blockquote>
<h5>Comment #5 by J. Random Hacker</h5>
<blockquote><p> Uh, I think I&#8217;ve found a fix.</p>
<p>I was stepping through the menu selection code and accidentally happened to step into the C runtime. Luckily Magic Kev was walking past. He caught a glimpse of the disassembly window. Something in that asm freaked him right out &#8211; he came to an abrupt stop, pointed at the listing and was shrieking &#8220;NO! NO! NO!&#8221; over and over until we managed to force-feed him his epilepsy pills.</p>
<p>When I took a closer look I realised I was looking at malloc, the non-threadsafe version. Turns out there was a mix-up in the project settings a couple of weeks ago. Magic Kev was right again. How does he do it??</p>
<p><strong>Status changed: </strong>Fixed</p>
<p>I&#8217;m terribly sorry and obviously I&#8217;m rescinding my recommendation to management about crack. Test team crack rations should be maintained at their current levels, if not greatly increased.</p></blockquote>
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