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	<title>Comments for Mostly Tigerproof</title>
	<atom:link href="http://blog.mostlytigerproof.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.mostlytigerproof.com</link>
	<description>Craig Timpany&#039;s weblog</description>
	<lastBuildDate>Sun, 23 May 2010 01:00:48 +0000</lastBuildDate>
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		<title>Comment on Gathering statistics using Google Analytics and Unity 3D by InfiniteUnity3D</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-121</link>
		<dc:creator>InfiniteUnity3D</dc:creator>
		<pubDate>Sun, 23 May 2010 01:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-121</guid>
		<description>How did I miss this post?  This would be interesting experimentation.</description>
		<content:encoded><![CDATA[<p>How did I miss this post?  This would be interesting experimentation.</p>
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		<title>Comment on Gathering statistics using Google Analytics and Unity 3D by Shweta Gupte</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-118</link>
		<dc:creator>Shweta Gupte</dc:creator>
		<pubDate>Thu, 22 Apr 2010 15:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-118</guid>
		<description>i will try that will see what happens.I was using the timetraker function mentioned in the google docs but looks like its recording something but not time stuff.Will try the above way and see what happens.

Thanks for the response</description>
		<content:encoded><![CDATA[<p>i will try that will see what happens.I was using the timetraker function mentioned in the google docs but looks like its recording something but not time stuff.Will try the above way and see what happens.</p>
<p>Thanks for the response</p>
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		<title>Comment on Gathering statistics using Google Analytics and Unity 3D by Anonymous</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-117</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 22 Apr 2010 07:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-117</guid>
		<description>In the case of time tracking, the length of time would go in &#039;Value&#039; parameter. 

Google&#039;s analysis system can also analyse the time between calls to _trackPageview(), although using that approach in a Unity game would require faking the page address to something meaningful, and I have no idea how to do that.</description>
		<content:encoded><![CDATA[<p>In the case of time tracking, the length of time would go in &#8216;Value&#8217; parameter. </p>
<p>Google&#8217;s analysis system can also analyse the time between calls to _trackPageview(), although using that approach in a Unity game would require faking the page address to something meaningful, and I have no idea how to do that.</p>
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		<title>Comment on Gathering statistics using Google Analytics and Unity 3D by Shweta Gupte</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-116</link>
		<dc:creator>Shweta Gupte</dc:creator>
		<pubDate>Wed, 21 Apr 2010 20:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-116</guid>
		<description>Hi,
I am trying to do time tracking for a game.How long it take to get to the end of the game or to move a item etc.Could you be able to help me with that?
Thanks
Shweta</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I am trying to do time tracking for a game.How long it take to get to the end of the game or to move a item etc.Could you be able to help me with that?<br />
Thanks<br />
Shweta</p>
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	</item>
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		<title>Comment on I made a random number god! by Craig Timpany</title>
		<link>http://blog.mostlytigerproof.com/2010/02/05/i-made-a-random-number-god/#comment-112</link>
		<dc:creator>Craig Timpany</dc:creator>
		<pubDate>Thu, 11 Feb 2010 08:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://wildgeese.wordpress.com/?p=237#comment-112</guid>
		<description>Is it bad form to challenge people to your own game? Well anyway, my Endless Climb high score is 176,080. I&#039;m pretty sure this is the only time I&#039;ve been #3 in the world at anything.</description>
		<content:encoded><![CDATA[<p>Is it bad form to challenge people to your own game? Well anyway, my Endless Climb high score is 176,080. I&#8217;m pretty sure this is the only time I&#8217;ve been #3 in the world at anything.</p>
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		<title>Comment on Radiohead model applied to World Of Goo by World of Goo &#171; ROYSDON</title>
		<link>http://blog.mostlytigerproof.com/2009/10/21/radiohead-model-applied-to-world-of-goo/#comment-89</link>
		<dc:creator>World of Goo &#171; ROYSDON</dc:creator>
		<pubDate>Wed, 21 Oct 2009 19:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=171#comment-89</guid>
		<description>[...] like it must not be worth it, but $7 feels like I&#8217;m paying a little and getting a lot. More data and charts if you&#8217;re feeling guilty playing a game and need to justify it [...]</description>
		<content:encoded><![CDATA[<p>[...] like it must not be worth it, but $7 feels like I&#8217;m paying a little and getting a lot. More data and charts if you&#8217;re feeling guilty playing a game and need to justify it [...]</p>
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		<title>Comment on Radiohead model applied to World Of Goo by Craig Timpany</title>
		<link>http://blog.mostlytigerproof.com/2009/10/21/radiohead-model-applied-to-world-of-goo/#comment-88</link>
		<dc:creator>Craig Timpany</dc:creator>
		<pubDate>Wed, 21 Oct 2009 08:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=171#comment-88</guid>
		<description>I think the biggest skew is that the survey takers are self-selected. As I understand it, you can get the game and skip doing the survey. There&#039;s going to be a systematic bias toward people who want to justify themselves to 2D Boy.

I just checked the overall price distribution against the price distribution in the survey, and the proportion of people that pay $0.01 is almost halved in the survey takers compared to the rest of the customers. Lucky I didn&#039;t use the revenue figures from the survey.

Oh yeah, another thing to bear in mind is that World of Goo has gone through several discount sales already, so we&#039;re seeing the most price sensitive market segment in both datasets. The 25% of people saying they can&#039;t afford more might be totally genuine, rather than just feeling defensive about their choice. Maybe that $5 peak would be in a different spot if the revenue numbers were for the general population?</description>
		<content:encoded><![CDATA[<p>I think the biggest skew is that the survey takers are self-selected. As I understand it, you can get the game and skip doing the survey. There&#8217;s going to be a systematic bias toward people who want to justify themselves to 2D Boy.</p>
<p>I just checked the overall price distribution against the price distribution in the survey, and the proportion of people that pay $0.01 is almost halved in the survey takers compared to the rest of the customers. Lucky I didn&#8217;t use the revenue figures from the survey.</p>
<p>Oh yeah, another thing to bear in mind is that World of Goo has gone through several discount sales already, so we&#8217;re seeing the most price sensitive market segment in both datasets. The 25% of people saying they can&#8217;t afford more might be totally genuine, rather than just feeling defensive about their choice. Maybe that $5 peak would be in a different spot if the revenue numbers were for the general population?</p>
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		<title>Comment on Radiohead model applied to World Of Goo by zeek</title>
		<link>http://blog.mostlytigerproof.com/2009/10/21/radiohead-model-applied-to-world-of-goo/#comment-87</link>
		<dc:creator>zeek</dc:creator>
		<pubDate>Wed, 21 Oct 2009 06:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=171#comment-87</guid>
		<description>Interesting analysis. of course the survey data is somewhat skewed by the fact that 1&gt; you cannot choose multiple reasons, naturally and 2&gt; any survey is limited in sample, again quite naturally so it&#039;s hard to know what any of it all means, besides that Kyle and Ron had a very nice week</description>
		<content:encoded><![CDATA[<p>Interesting analysis. of course the survey data is somewhat skewed by the fact that 1&gt; you cannot choose multiple reasons, naturally and 2&gt; any survey is limited in sample, again quite naturally so it&#8217;s hard to know what any of it all means, besides that Kyle and Ron had a very nice week</p>
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		<title>Comment on Gathering statistics using Google Analytics and Unity 3D by Craig Timpany</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-85</link>
		<dc:creator>Craig Timpany</dc:creator>
		<pubDate>Fri, 16 Oct 2009 20:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-85</guid>
		<description>I don&#039;t think that Evaluate field evaluates the expression in the scope of any particular page. Running the snippet from there doesn&#039;t work on my pages either. I was suggesting looking at the javascript error list after the embedded Unity has sent events.

If you want to test the JS without anything else getting in the way, Google&#039;s documentation suggests dumping it in an OnClick handler. They&#039;ve got an example here:
http://code.google.com/intl/en-US/apis/analytics/docs/tracking/eventTrackerGuide.html

If you&#039;re getting pageviews through, I kinda doubt the problem is in the page. That indicates that at least pageTracker._trackPageview() is running. The worst that could happen would be Unity trying to send events before the browser has received the part of the page with the GA code. I&#039;ve never seen that happen though, I&#039;ve only been sending events in response to user input.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think that Evaluate field evaluates the expression in the scope of any particular page. Running the snippet from there doesn&#8217;t work on my pages either. I was suggesting looking at the javascript error list after the embedded Unity has sent events.</p>
<p>If you want to test the JS without anything else getting in the way, Google&#8217;s documentation suggests dumping it in an OnClick handler. They&#8217;ve got an example here:<br />
<a href="http://code.google.com/intl/en-US/apis/analytics/docs/tracking/eventTrackerGuide.html" rel="nofollow">http://code.google.com/intl/en-US/apis/analytics/docs/tracking/eventTrackerGuide.html</a></p>
<p>If you&#8217;re getting pageviews through, I kinda doubt the problem is in the page. That indicates that at least pageTracker._trackPageview() is running. The worst that could happen would be Unity trying to send events before the browser has received the part of the page with the GA code. I&#8217;ve never seen that happen though, I&#8217;ve only been sending events in response to user input.</p>
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		<title>Comment on Gathering statistics using Google Analytics and Unity 3D by Magnus</title>
		<link>http://blog.mostlytigerproof.com/2009/10/06/gathering-statistics-using-google-analytics-and-unity-3d/#comment-84</link>
		<dc:creator>Magnus</dc:creator>
		<pubDate>Fri, 16 Oct 2009 17:24:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.mostlytigerproof.com/?p=138#comment-84</guid>
		<description>Maybe I didn&#039;t implement it correctly in my html.

This is what I get when trying to evaluate something similar in the firefox &quot;error console&quot;:
Error: pageTracker is not defined
Source File: javascript:%20pageTracker._trackEvent(&quot;Test&quot;,%20&quot;test&quot;,%20&quot;foo&quot;,%205);
Line: 1</description>
		<content:encoded><![CDATA[<p>Maybe I didn&#8217;t implement it correctly in my html.</p>
<p>This is what I get when trying to evaluate something similar in the firefox &#8220;error console&#8221;:<br />
Error: pageTracker is not defined<br />
Source File: javascript:%20pageTracker._trackEvent(&#8220;Test&#8221;,%20&#8243;test&#8221;,%20&#8243;foo&#8221;,%205);<br />
Line: 1</p>
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