20
May
06

Prince of Persia and Myst have something in common

Thought experiment:
If Prince of Persia: Time Warrior Within Throne of Sands was

  1. An isometric 2D game
  2. With only the platforming bits left in the game, and only the ones without timed traps
  3. With a spartan, utilitarian visual style (every swing bar looks the same)
  4. Where all the surfaces in a jumping sequence are visible from a nice fixed viewpoint

Would there be any challenge left in the gameplay?


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