08
Mar
14

Render tests for Pinballesque

I’ve been experimenting with different art styles for Pinballesque. Here are some of the test renderings I’ve made with Zen Photon Garden, a 2D raytracer (the high quality batch version, not the web based one).

Zen Photon Garden is unusual because instead of the output being based on lit surfaces, it’s a map of photon density across a 2D area. This gives an interesting smoky look where every shaft of light stands out in stark relief.

Film noir styles! If only my game weren't about colour combos...

Film noir styles! If only my game weren’t about colour combos…

Woah. Too disco.

Woah. Too disco.

I said 'too disco'!

I said ‘too disco’!

After manual compositing in the GIMP

After manual compositing in the GIMP

Some promising results, but for consistencies’ sake I’d have to do lush shading on all the rest of the art too, which is daunting. The dark lines extending from the ends of the walls are an artefact I’d like to get rid of. I think I can fudge it in my Unity -> ZPG exporter by rounding the corners of the boxes.


0 Responses to “Render tests for Pinballesque”



  1. Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: