22
Mar
14

Pinballesque v0.03

A new Pinballesque build is up:

Physics/Controls:

  • I’ve redone the flipper physics so that they no longer glide frictionlessly under the ball. (Setting a Box2D rigidbody’s velocity directly is more respectable than teleporting its position. Using forces was simply too laggy)
  • The flipper bases now have nubbins on the end opposite the flipper to stop the ball from rolling off.
  • Added gamepad controls. I’ve only tested them on a 360 controller so far. Gamepads give you the ability to move the two flippers independently.
  • Flippers can now cross the center-line by a smidge, to help out when you lunge with the wrong flipper.
  • Mouse sensitivity is now consistent between different resolutions.

Visuals:

  • The combo blocks now have symbols associated with them to make it easier for colour blind folks.
  • I animated the combo blocks entering the combo stack. I use a depth mask above and below the stack and suspect it may cause compatibility problems. Let me know if you see blocks poking out the end.
  • Added light effects when you collect a combo block.

0 Responses to “Pinballesque v0.03”



  1. Leave a Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s


%d bloggers like this: